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Trump to Address Violent Video Games

Thank God.

President Trump today will meet with some of the people making those violent video games your children and grandchildren watch every day.

The violence in our culture has reached unbelievable levels, with Hollywood churing out blood-soaked films and rating them “PG-13″ so kids will go see them and TV becoming more violent than ever with the advent of streaming channels like Netflix.

Guns have been around forever. What your children haven’t had forever is the ability to become desensitized to killing by wiping out endless numbers of people on the iPhone.

One thing most of the young school shooters seem to have in common is that they spent hours and hours and hours playing violent video games.

“As we continue to work towards creating school safety programs that protect all children, the President will be meeting with video game industry leaders and Members of Congress to discuss violent video-game exposure and the correlation to aggression and desensitization in children,” said White House Deputy Press Secretary Lindsay Walters. “This meeting will be the first of many with industry leaders to discuss this important issue.”

Here’s who will be in the 2:00 pm meeting, per the White House

Members of Congress:

Senator Marco Rubio (R-FL)
Representative Vicky Hartzler (R-MO)
Representative Martha Roby (R-AL)

External Participants:

Mr. Strauss Zelnick, Take-Two Interactive (Former Chairman of ESA), CEO of Rockstar Games
Mr. Brent Bozell, Media Research Center
Lt. Col. Dave Grossman (Ret.), “On Killing: The Psychological Cost of Learning to Kill in War and Society” and “Assassination Generation: Video Games, Aggression, and the Psychology of Killing”
Ms. Pat Vance, President of Entertainment Software Rating Board
Mr. Mike Gallagher, President and CEO of the Entertainment Software Association
Mr. Robert Altman, Chairman and CEO of ZeniMax Media (parent company of Bethesda Softworks)
Melissa Henson, Mother from Parents Television Council

7 Responses to Trump to Address Violent Video Games

  1. True – video games are violent. Yep.
    Do youths become numb to killing or maiming from hours of playing a game – maybe.
    There is another phenom that happens because of the kind of video game out there- millions of young people believe there really are ‘walking dead’ among us, and zombies are hiding in every dark corner or alley.

    As for putting the whole blame on purchased videos, they’re not the only medium pushing violence. Check out the Saturday cartoons now being aired, or the early hours on PBS for cartoons and see violence, racism, sexism, and downright scary stuff being presented to toddlers and preschoolers.
    While traditional cartoons such as “road runner, Bugs bunny or Popeye” had violence as the premise or plot, Fudd was an idiot, the coyote was always foiled and Bruto was dealt a punch in the nose.
    Humans are a violent species, violent toward each other and other forms of life.
    Making polite video games or changing the channel on TV won’t make much of a difference in how we all act.

    • As a parent, you just can’t watch your kid 24/7/365. They will see stuff you don’t approve of. Always.
      As a parent you can talk, set a good example, love your kids & let them know you are always there for them. Even at 2am if they’re spending the night somewhere and don’t want to be there any longer. Been there. When my son was 13/14 & grounded, he said ‘bob’s’ mom must not love him, he never gets grounded!
      (There was lots more bs we went through but they knew I was there for them.)

    • Well, in cartoons it was the roadrunner who won and not me myself with my finger on the button killing the coyote and cheering. Though I identified with the roadrunner, that is not the same as being the killer.

      Cowboys and indians did not involve actually murdering the neighborhood children.

      Vid games teach feeling glee over killing – that is probably more important than the illustrations of death.

      I am uncertain if I think such changes will make any difference, but the above are elements to consider.

  2. I agree with Keith – this should be part of the dialogue. No one is saying it is the only solution, but you can’t have a healthy dialogue about a problem if you don’t visit the various contributing factors. The fact that the President of the United States is willing to open this dialogue should be commended – always generalizing that it won’t make a bit of difference is not the answer either. At the end of the day, maybe nothing substantive will be done, but it is certainly worthy of discussing especially at the presidential level.

  3. The post WWII advent of ‘popular (pop) culture’ has controlled the minds of youth for 75 years. From Barbie & GI Joe & Elvis to sex-drugs-rock n roll & Led Zeppelin to Power Rangers, Transformers, Teenage Mutant Ninja Turtles & DEVO to Nitendo, Tickle Me Elmo, Barney, Game Boy/Girl & Metallica to Smart phones, smart tablets in all schools, meth labs, endless movies & Lady GaGa. This scant listing is enough to notice the steady affirmation of distortion, occultic power & rituals, cheap sex, & disablement of the senses. The Word of God is mute. No American President since Nixon seemed even slightly disturbed by the deliberate foisting of evil made popular into the consciences of under 26-year olds by evil mentalities (deep state haters of Western Man) to make deaf any chance of hearing Christ’s still, quiet voice. And this ‘business’ is part owner of the world. President Trump is an unusual man of the boomer generation- best of luck to him!

  4. And yet, for all the braying about Grand Theft Auto and Call of Duty, nobody ever mentions titles such as El Shaddai: Ascension of the Metatron, The Talos Principle, Actraiser, From Dust, or Everything.

    Or, for that matter, Donald Trump’s Real Estate Tycoon (yes, that really is a thing.)

    The deliverable in entertainment, broadly speaking, is emotion. And the emotion for action games, broadly, is fight or flight: you want to give players a way to experience a biological response to danger, without putting them in any actual physical danger.

    Yes, the operating word in “cheap thrills” is CHEAP. And yes, with Generation X having grown up with a lot of cheap interactive thrills, the boundaries have to get pushed a bit to stay effective. And yes, some of what’s aimed at older players, isn’t intended for younger players.


    Technology has gotten to the point where inducing other emotions is feasible, when it wasn’t before. Cutting the industry off at the knees, before it can even try to diversify the emotional deliverables, may not be a good idea.

    There was absolutely no way you could have produced anything CLOSE to the awe and reverence from the stained glass scene in El Shaddai (look it up) on even a first-gen PlayStation. You couldn’t get a player to feel a father-son bonding, such as in “Heavy Rain,” until fairly recently.

    The industry is at a point, I think, where smaller publishers and digital distribution can make it profitable to try to stir other emotions in players, and I think it should be given the chance.

    Now is not the time to take vengeance on the visage with a radical rhinectomy.

    But even more to the point, the number of rampage killers who were completely debased by video games per se, is statistically zero.

    Yes, games can worsen underlying mental problems; you’ll get no argument from me on that. But “Normal teenager” plus “Overwatch” does not add up to “Parkland”–certainly not statistically, and perhaps even absolutely.

    Remember the early 1980’s, when “Dungeons and Dragons”–and I’m talking about the graph paper and dice version–was supposed to be the province of Old Scratch himself? We’ve gotten so far past that, technologically, that the idea of a paper-and-pencil game being a gateway drug to full-on Satanism sounds nigh on preposterous, and frankly, well it should.

    A few statistically outlying incidents, involving mentally unhealthy individuals, is not sufficient justification to bring an entire industry to the government’s heel.

  5. Resentment, despair, depression, and anger are usually the root causes of anti-social violence like the school shootings. Video games are just video games.